Next Game: May 28
The group's great relief at finding themselves alive turned to horror when their train ran over a cliff.
Next Game: May 28
The group's great relief at finding themselves alive turned to horror when their train ran over a cliff.
| Elise LeBlanc New York Journal reporter played by Kelly Lee |
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| Caleb Lonergan famous escape artist played by Jeff Coopes |
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| Sagesse la Roque French foreign agent played by Evie Totty |
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| Elijah Ivy genius swordsman played by Evan Coopes |
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categories: Perception and Psychic
optimal stat: Soul
6 levels, 1 point per level
This attribute allows a character to automatically sense when a particular kind of creature is nearby (within five yards). It is ideal for being able to tell when such a creature is disguised as a human being. The attribute has six levels; each level allows for one kind of creature to be identified. (Additional kinds of creatures may be identified by adding 1 point each to the total cost of the attribute.) If the character taking the attribute IS that kind of creature, the range expands to fifty yards.
Examples of creature types include demigods, gargoyles, werewolves, vampires, fairies, zombies, demons, yeti, minotaurs, goblins, and specific kinds of aliens and mutants. Such creatures must be biological in form (robots and ghosts are not applicable). Ordinary humans and animals are also excepted.
Level One: The character can sense 1 kind of creature.
Level Two: The character can sense 2 kinds of creatures.
Level Three: The character can sense 3 kinds of creatures.
Level Four: The character can sense 4 kinds of creatures.
Level Five: The character can sense 5 kinds of creatures.
Level Six: The character can sense 6 kinds of creatures.