Next Game: May 28
The group's great relief at finding themselves alive turned to horror when their train ran over a cliff.


Current Roster
Elise LeBlanc Elise LeBlanc
New York Journal reporter
played by Kelly Lee
Caleb Lonergan Caleb Lonergan
famous escape artist
played by Jeff Coopes
Sagesse la Roque Sagesse la Roque
French foreign agent
played by Evie Totty
Elijah Ivy Elijah Ivy
genius swordsman
played by Evan Coopes

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Danger Sense

categories: Psychic
optimal stat: Body
6 levels, 2 points per level

This attribute alerts the character when he or she is about to be harmed. It's a defensive attribute, so it only gives the character enough time to dodge, not enough time to take a countering action, except at the highest level. The danger warning only comes when the character himself or herself is about to be physically harmed, not friends or companions or possessions. The effect is that the character cannot be attacked by surprise, even in a pitch-black room; the character always gets a chance to dodge. (Area-effect weapons such as bombs usually can't be dodged even with advance knowledge.) When the character knows the attack is coming, this doesn't provide any help. This danger alert can take any form, including the classic "tingling sensation."

Level One: The character has a vague sense of immediate danger.
Level Two: Same as level one, but the character may attempt a quick perception check to identify the danger.
Level Three: The character can tell the direction from which the danger is coming, in the sense of a straight line to it.
Level Four: As above, plus the character can tell the nature of the impending attack - gun shot, blade, explosive, et cetera.
Level Five: As above, plus the attribute is attuned to the character's nervous system, automatically attempting to move the character out of harm's way. The character must still make DV checks, but with a bonus equivalent to his or her Body stat. Also, the character suffers no penalty for dodging multiple times in a round, since it is his or her body dodging automatically without the need to concentrate.
Level Six: As above, plus the Danger Sense kicks in a few seconds earlier, giving the character a chance to take one action before (or instead of) dodging.

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