Next Game: May 28
The group's great relief at finding themselves alive turned to horror when their train ran over a cliff.


Current Roster
Elise LeBlanc Elise LeBlanc
New York Journal reporter
played by Kelly Lee
Caleb Lonergan Caleb Lonergan
famous escape artist
played by Jeff Coopes
Sagesse la Roque Sagesse la Roque
French foreign agent
played by Evie Totty
Elijah Ivy Elijah Ivy
genius swordsman
played by Evan Coopes

browse all characters

browse all players

 

Heavy Armor

categories: Body Modification and Defensive
optimal stat: Body
6 levels, 4 points per level

Heavy Armor represents armor plates or simply skin that is super-resistant to damage. Heavy Armor acts to reduce damage that is inflicted on the character. If a character has Heavy Armor, he or she is assumed to have an obviously armored body: scales, metal, magical protection, etc. Heavy Armor normally reduces the damage of an attack by 10 points per level.

A number of options are available for the Heavy Armor attribute, which alter the point cost or modify its effectiveness.

Partial: The armor has a thin area (half armor value, -1 to point cost) or an unarmored area (no armor value, -2 to point cost) that can be targeted using a called shot. Point cost reductions apply to the total cost of Heavy Armor, not the cost per level.

Hidden Armour: This armor is not obvious. It only stops 40% as much damage (4 points per Level), however.

Optimized Armor: The Armor is focused against a particular uncommon attack form. Eligible attack forms include Electricity, Cold, Laser Beams, Fire/Heat, etc. It provides doubled protection against that attack form only, and no protection against other forms. A character can acquire both optimized armor and ordinary armor. The minimum point cost of Heavy Armor, regardless of options, is 1 point. A character can combine Light and Heavy Armor to produce intermediate values.

Level One: All damage reduced by 10 points (4 points if Hidden).
Level Two: All damage reduced by 20 points (8 points if Hidden).
Level Three: All damage reduced by 30 points (12 points if Hidden).
Level Four: All damage reduced by 40 points (16 points if Hidden).
Level Five: All damage reduced by 50 points (20 points if Hidden).
Level Six: All damage reduced by 60 points (24 points if Hidden).

browse more attributes