Next Game: May 28
The group's great relief at finding themselves alive turned to horror when their train ran over a cliff.
Next Game: May 28
The group's great relief at finding themselves alive turned to horror when their train ran over a cliff.
| Elise LeBlanc New York Journal reporter played by Kelly Lee |
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| Caleb Lonergan famous escape artist played by Jeff Coopes |
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| Sagesse la Roque French foreign agent played by Evie Totty |
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| Elijah Ivy genius swordsman played by Evan Coopes |
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categories: Perception
optimal stat: Body
6 levels, 1 point per level
A character with Heightened Senses has one or more senses that have been sharpened to a superhuman level of acuity. It can represent either the preternatural sharpening of a specific sense honed by special training (such as the trained sense of touch of a person who is blind), or the enhanced senses belonging to a non-human character such as a dog's amazing sense of smell.
Each level of Heightened Senses gives the character one Heightened Sense, which should be noted when the attribute is taken. The five senses are sight, hearing, smell, taste, and touch. A character using a Heightened Sense has a +4 bonus to all checks that specifically involve the sense. The attribute also grants perceptions beyond ordinary human capabilities. These might include following a scent, hearing subsonic or ultrasonic sounds, recognizing a face by touch, et cetera. Performing such an extraordinary feat may or may not require a check; GM's discretion.
Level One: The character has one heightened sense.
Level Two: The character has two heightened senses.
Level Three: The character has three heightened senses.
Level Four: The character has four heightened senses.
Level Five: The character has five heightened senses.