Next Game: May 28
The group's great relief at finding themselves alive turned to horror when their train ran over a cliff.
Next Game: May 28
The group's great relief at finding themselves alive turned to horror when their train ran over a cliff.
| Elise LeBlanc New York Journal reporter played by Kelly Lee |
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| Caleb Lonergan famous escape artist played by Jeff Coopes |
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| Sagesse la Roque French foreign agent played by Evie Totty |
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| Elijah Ivy genius swordsman played by Evan Coopes |
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categories: Perception
optimal stat: Mind
6 levels, 2 points per level
The character can sense the physical environment around him or her supernaturally well. At 2 points per level, the character can sense the precise physical location of solid and liquid matter, as opposed to the air around it. At 4 points per level, the character can sense properties about the physical matter, such as chemical composition, density, temperature, structural integrity, and other information at the GM's discretion. Both abilities require the character to concentrate; roll a Mind check to succeed, which may be altered by conditions. The character cannot actually see the area, but can sense its layout supernaturally. This attribute allows the character to fight blindly if successful in a Mind check each time the environment changes (such as the enemy moves).
Level One: The range is the size of a small room, a 10' radius from the character.
Level Two: The range is the size of a large room, a 25' radius from the character. Against a wall, the character can sense the contents of the next room.
Level Three: The range is the size of a house, a 50' radius from the character.
Level Four: The range is the size of a city block.
Level Five: The range is the size of several city blocks.
Level Six: The range is a full mile from the character.