Recurring Characters
From Gothic Earth Wiki
This page lists previously-introduced characters who are expected to play a part in the future of the storyline. This is intended as a quick-reference guide to bring up to speed the new players who joined the game after these characters first came up.
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Current Player Characters
- Caleb Lonergan: Stage performer and escapist, known as "The Incredible Caleb." Reincarnated from an unknown number of past lives.
- Elijah Ivy: Genius swordsman who ran away from a difficult home life and became a wandering criminal and thief.
- Elise LeBlanc: New Orleans-born reporter for the New York Journal. Joined a witches' coven called The Circle in Salem. Controls and shapes rocks with magic. Born of Voodoo magic.
- Sagesse la Roque: Agent of the French government sent to America to study their country. Very knowledgeable about medicine. Travels with an assistant.
Companions
- François: Sagesse's "apprentice," also French.
- Melchitt: Gao's pet black cat, who had a fondness for drink and can talk (but rarely does). Claims to be a Native American transformed by a curse. Can transform into an angelic figure and perform resurrections, and may have other forms.
Former Player Characters
- Alexandria Knight: Former madam from Colorado who developed telepathy and mind control with the group. She stayed behind in a dreamlike dimension to find another way home.
- Celio Parisi: Italian violinist who attracts female attention. Left the group in horror at the Red Death. Last seen heading to the southern U.S. to learn zydeco music.
- Fayt Leigngod: Government agent who discovered he was the offspring of the demon Marchosias and a Catholic paladin. Left to help his mother defeat forces of evil in Chicago but couldn't find her.
- Gant Harrington: Oxford astronomer who believes he is targeted for alien abduction like his mother.
- Gao: Homeless, androgynous teenager from New York who struggles to speak. The cultish Six-Fingered Hand wants her for some kind of "awakening." Her real name is Enid, but she has a dark side (second set of DNA) that may be named Enoch.
- John Sheppard: Archeologist and Egyptologist who was implied to carry King Arthur's bloodline. The sword Excalibur is fused to his forearm as a magical gauntlet. Under the control of James Moriarty via the use of Merlin's skull.
- Katerina Petrovich: Russian orphan raised in Chicago to be an exorcist. Left to warn the Vatican of the return of the demon Astaroth to Earth.
- Lawrence Tate: British locksmith with a drinking problem and a memory disorder. He stayed behind in Alexandria's dreamlike dimension to find another way home.
Allies and Heroes
- Allan Quatermain: Accomplished hunter who has spent a lifetime in Africa looking for The Lost Kingdom. Encountered the group in Sarasota after discovering the Fountain of Youth.
- Coraline Harrington: Gant's mother. Victim of alien abductions. Says that three-legged demons will devour London and the devil is coming. Her doctor in Oxford is Cecil Woodward.
- Marie Laveau II: Daughter of the famous voodoo mambo. Took up her mother's work, leads the Voodan practice in New Orleans.
- Randolph Carter: Experienced dream-traveler who guided the group to the Dreamlands. Gains advance knowledge of events via prophetic dreams. Last seen in Arkham.
- Theresa O'Neill: Boston-based witch in a relationship with John Sheppard. Member of the Circle with Elise LeBlanc. Last seen traveling with John Sheppard.
- Thomas Carnacki: British "ghost-finder" and investigator who first helped the group locate Jack the Ripper's spirit in Boston. He joined with them to form a paranormal investigation service at 221B Baker Street.
- Ursula Leigngod: Fayt's mother, a Catholic paladin (warrior) somewhat slowed by age. Last known to be traveling to Chicago in search of The Four Horsemen to help her defeat The Fellowship of the Crimson Dawn.
- William Wilson: Baltimore shopkeeper from the night the group first met. Later encountered at separate stores in New York and Atlanta with no memory of them. When the group sells their supernatural loot, he's the one who buys it and re-sells it.
Friend or Foe?
- Bastet: Egyptian goddess who takes the form of a mighty panther. Slays anyone who violates sacred relics of her people. Worshiped by John Sheppard.
- Bronwyn Cutitari: Gypsy leader encountered in New York. Might be Roma (from Earth) or Vistani (from another dimension).
- Exra: A naked faerie creature from Ravenloft that Gao unwittingly imprisoned into traveling with her. She insists that he is "a friend" even though he plays pranks on others within the group. Left behind at the Manor?
- George Méliès: Paris-based filmmaker and special effects innovator. Last seen making a movie about a voyage to the Moon, which the group interfered with.
- Liesel Schreiner: German mercenary and exterminator of anything tainted by the Red Death (good or evil). Agent of Die Wächtern. Lured former player character Aidan Kane out of the group to work with her, but he later died in front of the group.
- Lord Carnarvon: Wealthy collector of ancient relics. Hired John Sheppard in the past and wanted to hire him again to find the Lost Kingdom. Last seen being attacked by Bastet.
- Marie Curie: Scientist studying radioactivity, a term she coined. Has a laboratory in La Lumière's vault underneath Paris.
- Martina Von Rank: Professional thief and agent of Die Wächtern. Helped the group break into The Vault in Paris after La Lumière murdered her friends. Said she was returning to her native Germany.
- Mycroft Holmes: Brother of Sherlock. Head of La Lumière worldwide. Fired the group after incidents at Kitty Hawk, but later apologized in Paris (claiming he was following orders) and expressed interest in working together again.
- Nyarlathotep: Ancient being said to have been around since Egypt's pharaohs. His job is to keep the Great Ones (like Cthulhu) from waking up in the Dreamlands. Capable of appearing as a dark-skinned Egyptian, always dressed in black.
- Paul Moreau: Aged, semi-mad biologist obsessed with evolution, vivisection, and hybridization. Created the Skunk Ape after being expelled from London's scientific circles. May have been executed by Liesel Schreiner.
- William Randolph Hearst: Owner of the New York Journal and Elise's boss. Known to invent false stories to sell more newspapers in the resulting panic.
Enemies and Villains
- Chris Collins: Rival reporter for the Pittsburgh Times. Carries a grudge against the group (especially Elise) for trying to end his career after he first reported their activities. Reports on the group's adventures in a very negative light.
- Clementine Grose: Spellcaster from The Fellowship of the Crimson Dawn. Travels between dimensional portals with her parasol. Originally paired with fellow magician Ambrosia Moreshead until that woman's death at Elise's hand. Capable of traveling to the Manor on her own. Has been known to spy on Gao, for reasons unknown.
- Cthulhu: Incomprehensible alien entity from another dimension (one of a race of mountain-sized aliens called Great Ones). May have been brought to Earth via mental contact with Alexandria. Potentially capable of killing every living thing on Earth telepathically.
- Dracula: Also known as Vlad Ţepeş. Hungarian count who cursed his own cousin after learning occult magic via the Red Death. Became the original vampire and one of the most powerful and evil people on the planet. In San Francisco, the group interrupted his plans to create an "anti-qabal" of powerful beings like him, but he survived the battle and his whereabouts remain unknown. Assisted by a human named Mortimer Toombs.
- Edward Hyde: Also known as scientist Henry Jekyll. Transformed by a potion into a burly brawler. Locked in a London prison.
- Herbert West: Scientist who re-animates the dead, including Lawrence's father. Last seen in Dunwich, Connecticut creating a whole village full of servants.
- Jack Griffin: Turned permanently invisible (and homicidally insane) when an x-ray experiment went wrong. Locked in the brig at the Manor.
- James Moriarty: Criminal mastermind and high-ranking figure in the Six-Fingered Hand. Was originally Sherlock Holmes until Jekyll's potion brought out his evil side permanently. Stole The Manor via use of Merlin's skull.
- Oliver Haddo: European wizard and occultist who continued The Hellfire Club in Philadelphia. Drove the group out of that city. Employs a gargantuan minion named Devil-Bug. Purchased the heart of Zemlak the Destroyer.
- Salistra: A darkling (offspring of demon and human) who the group failed to stop from bringing her father Astaroth to Earth to wreak havoc. Believed to be plotting an attack on the Vatican.
- Serilia: Former voodoo sorceress from New Orleans, now an undead mummy. Escaped battle with the group to a plane of Ravenloft, but swore to return for revenge.
- Simon Templar: Disguise expert and master thief. Was hired by the group in Paris but betrayed them as a double-agent for James Moriarty, helping him steal The Manor.
- Solomon Kane: Legendary hunter who left Africa when something went wrong with his Catholic faith (he converted from Puritanism). Has attacked the group several times in failed efforts to acquire Gao, always returning after being violently killed.
- Svengali: Master hypnotist could control people just by talking them. Used civilians as thieves to make him rich. Lawrence cut out his tongue and turned him over to Washington police.
- Thomas Edison: Deaf electrical engineer and inventor. Crushes his professional rivals. Used Victor Frankenstein's research to raise the dead. Killed in front of the group but now alive again according to the newspaper. Expelled from a league of scientists called The Brotherhood of Alchemæ.
- William Calhoun: Civil War veteran, former mayor of Atlanta and circuit court judge. Uses transmutation magic to exterminate "impure" dark races, as leader of the American branch of The White Legion.
Deceased Characters Who Still Matter
- Aidan Kane: Original player character who exterminated cultists under the guise of a priest sent by the Vatican. Belonged to a Catholic kill-squad called the Four Horsemen. Quit the group to join Die Wächtern's cause beside Liesel Schreiner, but returned to help the group and died when they failed to save him from a trap.
- Imhotep: An ancient Egyptian warlock and court magician to pharaoh Djoser whose magic has influenced generations since. He was active in the time when Bastet was worshiped.
- Merlin: Wizard from King Arthur's time. His skull was found by the group (it was since stolen by James Moriarty) and his spirit provided advice. He was one of the first people to organize resistance to the Red Death, in an ancient qabal called The Stone.
- Zemlak the Destroyer: Powerful gargoyle-like wizard from a dimension called Ravenloft who became trapped on Earth by the Circle after establishing a link between the worlds. He was ultimately defeated by the group in a major battle. His heart was extracted and sold by Elise, later purchased by Oliver Haddo.
Organizations
- Die Wächtern: ("The Watchmen") German group that believes the Red Death is inherently evil, and exterminates every living thing tainted by it. Their symbol is a silver-rimmed monocle.
- La Lumière: ("The Enlightened") Investigators of the Red Death. Originally French, with a vault deep under Paris, but now run by Mycroft Holmes in London. Cells operate world-wide. Their symbol is a candleholder, issued to members on silver rings. The group was formerly employed as a cell but was expelled. After saving La Lumière from the machinations of an alien villain, the group may be in their good graces again. Elise has restored tentative contact.
- Paranormal Investigations: Business founded by the group after their termination from La Lumière, in conjunction with Thomas Carnacki who devised the name. Carnacki places advertisements in newspapers in major cities, inviting locals to send telegrams to the "home office" at 221B Baker Street in London, which will dispatch local agents to investigate their claims of the supernatural.
- The Brotherhood of Alchemæ: Group of twelve distinguished scientists and inventors who seek to understand the Red Death scientifically. Does not tolerate members using the Red Death for their own power or gain, but also does not consider the Red Death inherently evil or dangerous. Members own a black mortar & pestle.
- The Four Horsemen: A group of four young assassins raised by the Vatican to exterminate evil, who replaced the paladin program. The original four (including Aidan Kane) are said to have been put out of commission in favor of an even newer and more violent group.
- The Fellowship of the Crimson Dawn: Bored dilettantes who practice occult magic and may not realize the dangerous forces they tamper with. They engineered Fayt Leigngod. They operate from a private dimension that they created magically. Their symbol is a thirteen-pointed sun.
- The Lost Kingdom: Survivors from ancient Egypt, unexposed to the modern world. Currently sought by numerous prominent Egyptologists but so far undiscovered.
- The Six-Fingered Hand: A dangerous cult intending to destroy all life on Earth as a means of destroying the Red Death. They raised Gao and seek to re-acquire her for some kind of plot set in motion on Krakatoa. Their symbol is a six-fingered hand with an extra joint on each digit, grasping the planet Earth.
- The White Legion: Caucasian racists who use the Red Death to combat any advances by the "impure" dark races. The original European group is merely segregationist and wants to expel them from Europe; the American splinter group led by William Calhoun is genocidal.
- Thieves Guild: A loose collective of professional thieves in Paris who are known to commiserate and occasionally work together. Their leader is Arsène Lupin. Surviving members include Belphégor, Irma Vep, Judex, and Rocambole. Whether Simon Templar is still a member after betraying the group is unknown.
